Summerwear - Lighter male clothing and armor. There are many female armor and clothing replacers, not so with the males. When I was playing a modded Skyrim that changed the winter weather to spring or summer it looked a bit odd that the females were wearing lighter clothing, exposing a bit more skin but the males were still bundled up for winter.
- 3Creating an armour for Skyrim
- 3.2Create the _0.nif armour mesh
- 3.2.2Make the armour's shape
- 3.2.4Add a UV map
- 3.2.7Add weights to the armour
- 3.2Create the _0.nif armour mesh
Finally a female version of Ulfric's clothes! This mod makes Ulfric's outfit, when worn by a female character, look similar to the outfit as it appears when worn by males. Previously when a female character would wear Ulfric's clothes, her outfit would. I'm excited to see that 234 of our mod authors have submitted 303 mods across 57 games, up 30 from Week 1. That accounts for 23% of the 1287 mods shared in total. Make sure you keep tagging your mods until 4th May to be in with a chance to win a prize. Bannerlord and Skyrim SE dominated again this week with 21% and 14% of the entries respectively. A set of fine clothes for the lords and ladies of Skyrim. Custom models and textures, male and female versions, weight slider compatible, leveled-list integration, and many colors to choose from! Created for Beyond Skyrim: Bruma.
Overview
This tutorial shows all the main steps you need to follow to create an armour or an outfit from scratch for Skyrim. If you only want to change the textures of an existing piece of clothing or change its properties and bonus, just skip the first part of the tutorial. If you want to adapt existing armours or outfits to other bodies you will have to follow the steps explained here, except that you won't have to create the mesh (but you may probably have to adapt it to the new body), the textures or the UV maps.
Currently the tools used for modelling are not completely adapted for Skyrim, there are some steps that require some manual adjustments. This will surely change in the future months and this tutorial will be updated when required.
Required tools
- Blender: latest Nifscripts version.
- Nifskope: latest NifSkope version.
- Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)
- Optional but highly recommended: Growlfs TES5 Blender Animation Chain
Creating an armour for Skyrim
The main steps to create a custom armour or outfit for Skyrim are:
- Creating the armour:
- Create the _0.nif armour mesh:
- Import into Blender all parts of the _0.nif body
- Make the armour's shape
- Add a material
- Add a UVmap
- Create the textures and the normal maps in GIMP
- Reduce the amount of polygons of the mesh
- Add weights to the armour
- Cut parts of the body hidden by the armour
- Export the armour
- Adjust the armor in Nifskope
- Add the armour to the game
- Adjust the armour after testing it in game
- Create the _1.nif armour mesh:
- Import into Blender all parts of the _1.nif body
- Adjust the _0.nif armour shape
- Export the armour
- Adjust the armor in Nifskope
- Add the armour to the game
- Adjust the armour after testing it in game
- Create the _0.nif armour mesh:
Skyrim armour/clothing meshes
Skyrim armour/clothing meshes and character weight
Skyrim has introduced a new feature for characters: the weight slider. You can set the weight of characters or NPCs from 0% (the weight slider is completely to the left) to 100% (the slider is completely to the right). The changes in the shape of the character are managed using 2 mesh files for each armour/piece of clothing (this also applies to the meshes that contain parts of the body):
- With 0% weight, the game uses the _0.nif
- With 100% weight, the game uses the _1.nif
- With any intermediate weight, the game combines the _0.nif and the _1.nif
An example of this is shown in picture Skyrim armour/clothing meshes and character weight.
This means that you will have to create two meshes for each of the armours/pieces of cloth instead of only one. In this tutorial we are going to create first the _0.nif armour and once it is finished we will adapt it to the _1.nif body
Create the _0.nif armour mesh
Import into Blender all parts of the _0.nif body
Editting the NiHeader in NifSkope
Deleting the BSLightingShaderProperty
Importing a mesh into Blender
Deleting the skeleton
When creating an outfit or an armour first thing is to decide what body you want to make the clothes for. If you want to create an armour that fits several bodies (male and female, for example) you will have to create different armours for each body.
That is why the first step is to import into Blender all the parts of the body you want to work with. The nif files that contain the body meshes are in the folder DataMeshesactorscharactercharacter assets.
- Note: The meshes and textures of the game are inside compressed files with BSA format. To extract then you can use SripterRon's FO3 Archive Utility.
If you are going to create the armour for a male, you'll have to import the following body parts:
- malebody_0.nif: In Skyrim this nif file contains the torso, arms and legs.
- malehands_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
- malefeet_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
If you are going to create the armour for a female, you'll have to import the following body parts:
- femalebody_0.nif: In Skyrim this nif file contains the torso, arms and legs.
- femalehands_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
- femalefeet_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
If you want to create a helmet, a hat or earrings, you'll have to import the head meshes that are in the folder DataMeshesactorscharactercharacter assets:
- malehead.nif: head mesh for male characters
- femalehead.nif: head mesh for female characters
There is only one mesh for the head as it is not affected by the weight slider.
As Blender has not yet been fully adapted to Skyrim, to be able to import the nif files into it you have to change some properties in NifSkope. Do the following:
- Open the body you are going to work on in NifSkope (in the example, we are using femalebody_0.nif)
- First step is to edit the NiHeader settings:
- In the Block details section, expand the NiHeader property as shown in picture Editting the NiHeader in NifSkope
- You'll see that the User version property has a value of 12. Double click on the 12 and then change it to 11.
- Then go to the User version 2 property, that has a value of 83. Double click on the 83 and then change it to 34.
- Next step is to delete the BSLightingShaderProperty:
- Expand the NiTriShape node as shown in picture Deleting the BSLightingShaderProperty
- Select the BSLightingShaderProperty node and press Ctrl+Del or right click and select the menu option Block -> Remove Branch
- Do this for all the NiTriShape nodes the mesh has (if it has more than one)
- Save the modified nif file. This modified nif is the one you will be importing into Blender.
Repeat these steps for all the Skyrim meshes you need to import into Blender.
Now you can import the body parts into Blender. To do that use the menu option File -> Import -> Netimmerse/Gamebyro (.nif). If you cannot find that option it is because you haven't installed NifScripts. Follow the instructions given here: Installation of Blender to install everything you need.
- Note: I am experiencing now a weird issue when importing nif files into Blender: after importing them I don't see anything in the Blender window. To see the meshes I do the following:
- * In object mode select the skeleton (sometimes it is not easy to know which one it it just for the name. What I do is to select each of the objects until one of them is the skeleton)
- * as you don't see anything to select them just right click on the little pink circle. If you click on it several times you'll see that the name of the selected object changes
- * when you have selected one object, change form Object mode to Edit mode (if the object you0ve selected is the skeleton you'll see also the Pose mode available)
- * go back to Object mode and now you'll be able of seeing everything in Blender!
Once you have all the body parts imported into Blender, delete all the skeletons you've imported with them. To do this, select each skeleton (Scene Root) as shown in picture Deleting the skeleton, press the Delete key and select OK. You have to repeat this process until you have deleted all the skeletons you've imported into Blender. Take into account that each part of the body you import will bring its own part of the skeleton.
Once you have just the body meshes, without the skeletons, it is worth you save it in a blend file you can reuse in the future (if you think you are going to create more armours or outfits). This will save you repeating this importing process each time.
From now on, work in Blender as you would do for creating a mesh for any other game.
Make the armour's shape
This is the first step of the process. In this tutorial I am not going to explain how to use Blender to model 3d objects as there are already very good tutorials on the matter like this one: Blender 3d: Noob to pro. Once you have build your armour in Blender you can proceed to the next step.
When creating your armour mesh you can use some of these tips:
Creating a basic clothes mesh
You can create a basic clothes mesh following this tutorial Creating basic clothes in 5 minutes using Blender and use it as a starting point for modelling your armour. The advantage of using this technique is that it allows you to create low polygon meshes, and therefore easier to work with, that already have the basic shape you need for your armour.
Duplicating body parts
- A quick way of creating tight-fitting piece of clothes, like gloves, consists in duplicating the part of the body that is to be covered by the clothes and converting it into a new object. For example, to create a glove for the right hand:
- In Edit mode select all the vertices of the right hand
- Select Mesh -> Duplicate and right click so the duplicated vertices won't move from its place but are still selected
- Press the P key and select Selected to move the duplicated vertices into a new object
- Go into Object mode and select the duplicated hand (its name will be RightHand.001. You can change its name into Right glove or any other name you prefer).
- Go into Edit mode and scale the duplicated hand (you can use the S or Alt+S keys) to make it a little bigger than the original hand so that it covers it like gloves do.
- Work on the duplicated hand to give the glove its definitive shape.
Use the Mirror modifier
Working with half of the mesh
Adding the Mirror modifier
When creating armours or clothes you can work only with half of the meshes and apply after the Mirror modifier to make the clothes symmetrical. To use this technique:
- Create a mesh that covers only half of the body and make sure that the center of the mesh, in Object mode, is in the axis that separates the body in two as shown in picture Working with half of the mesh.
- Add the Mirror modifier (see picture Adding the Mirror modifier). In Object mode, in the Editting (F9) area click on the button Add modifier and select Mirror from the drop down list. You'll see that your object is now symmetrical and covers both sides of the body like in the picture.
- Work with the mesh only in one half of the body and all the changes you do there will be symmetrically replicated into the other part of the mesh.
- Once you've finished making your mesh press the Apply button that is beside the Mirror modifier. This will make your mesh real in both sides of the body (leave this step to the end, when you are sure you won't modify the mesh anymore, because once you've applied the modifier you cannot go back).
Give sense of volume
Adding a rim
Putting clothes inside the body
There are some ways of giving the impression that the clothes have a volume although they are only two dimensional bended surfaces, like:
- select the edge of the clothes and execute Extrude twice (option Only Edges), and create a rim like the one shown in picture Adding a rim
- select the edge of the clothes and execute Extrude one (option Only Edges), and put the new edge of the clothes inside the body as shown in picture Putting clothes inside the body
Use several objects
I find it useful to create the different parts of the armour as independent object and joining them in a unique object only at the end, when I am going to add weights to the armour. The advantages of working this way are:
- It is easier to create the UV maps for the different parts of the armour as you create a UV map for each object. When you join all objects into one Blender keeps the independent UV maps you created before.
- It is easier to use modifiers like Mirror, Bevel or Subsurf. The modifiers apply to one object but not to other objects, so you can control much easily the shape of each part of the armour. Join all parts into one object only after having applied all the modifiers to each individual object.
- There are some scripts, like the one used to reduce the number of polygons, that apply to the whole object. So, if you work with independent objects you can reduce differently the polygons of the each part of the armour.
Add a material
This step is exactly the same as the one explained in the tutorial Creating a sword for Fallout because it doesn't matter the shape of the mesh you are working with: you will always add a material following the same steps.
Adding a material
Adding a texture
Map Input: UV
Associating an image to the texture
While you are making the armour object or after finishing it you have to add a material to it. The game requires the material because all textures, UV maps and properties that define how it will be seen in game are to be associated to this material.
1. To create a material, in the Editing(F9) area press on the New button (the button encircled in the image Adding a material).
2. Next, in the Shading (F5) area press the red ball (Material buttons), and that will open the area that is shown in the picture Adding a texture. Here you can change the name of the materials on the Links and Pipeline tab, change the material properties and add a texture. The material properties can also be modified in NifSkope and it is easier to do it there, so in this screen we are only going to add a texture to the material. To do so press on the Add New button on the Texture tab.
3. Once you've added the texture two new tabs will appear: Map Input and Map To. Go to the Map Input tab and select UV as shown in the Map Input: UV picture. This is important so that the mesh interprets that the texture will follow the positions of the vertices of the UV map.
4. The last step is to associate the texture you've just created to a texture image. Right now you can associate any texture to it, it doesn't have to be the right one as this will be done later in NifSkope. To associate the texture image press the Texture buttons (F6) as shown in the Associating an image to the texture picture, and in the Texture type drop down list select Image. A window will pop up where you can select the texture dds image and, as I've explained before at this moment you can associate any dds file you have as we will associate the right one in NifSkope later.
Add a UV map
UV/Image Editor
Once your armour has the shape yo want and at least you've added one material, you have to colour it or it will be seen as transparent in game.
To do this the first step is to create the UV maps. The UV maps are projections in 2 dimensions of the mesh that is a 3 dimensional object. With the UV maps you are telling the mesh what part of the texture (that is a 2 dimensional image) has to be painted on each of the faces of the mesh.
To create the UV map: Simutech troubleshooting keygen download torrent.
- Subdivide Blender screen in two screens: right double click on the top of the screen and select Split area from the pop up menu. Then move the line until it is more or less in the middle of the screen, separating it in two sections of the same size.
- Select UV/Image Editor on the right screen as shown in the picture.
- On the left screen, where your armour is, do the following:
For objects or parts of the armour with simple shapes
- in Edit Mode select the faces of the armour that you want to paint togheter.
- select the menu option Mesh -> UVUnwrap and you'll see a pop up window like the one shown in the UVUnwrap window picture. Select the option to generate the UV maps that works better for you. I usually select Unwrap or Project from View but you can try the different options and see which one fits your needs. If you use Project from View first move the armour until you see all the faces you've selected as you want them to be projected in the UV map because this option will paint them as they are shown on the screen.
For objects or parts of the armour with complex shapes
Mark a seam
UV map generated using seams
In armours or clothes shapes are usually complex and to paint them it is better to create UV maps of parts of each piece of cloth. Imagine this process as the cuts you'll make to a real shirt to extend the cloth completely on a table to paint it.
To subdivide the object into parts, you have to create a series of cuts or seams in the object (like the seams in real clothes). To mark these seams:
- In Edit mode select the edges that define a line. Take into account that this line wil be where two parts of the texture will join, so there will be little discontinuities in the painting along it. For this reason it is convenient that you mark the seams in places where in real life clothes already have seams or in places that will be hidden most of the time in game like the lower part of the arms.
- Select the menu option Mesh -> Edges -> Mark Seam (see picture Mark a seam. You'll see that the line of vertices you selected turns into a dark orange colour.
- Keep on creating seams in your armour until all pieces of it are completely delimited by seams.
- Open the menu option Mesh -> UVUnwrap and select the Unwrap option. Blender will generate automatically a UV map similar to the one shown in picture UV map generated using seams.
Once you have generated all the UV maps for your armour save a file with the UV map image. You will use this file you are saving as a pattern to paint the armour textures later. To save this UV map image on the right screen select the menu option UVs -> Scripts -> Save UV Face Layout and press OK. Select the folder and enter the name of the file where you want to save your UV map on the pop up window.
Create the textures and the normal maps in GIMP
This step is exactly the same than the one explained in the tutorial Creating a sword for Fallout because it doesn't matter the mesh you are working with: you will create the textures and normal maps following the same steps.
Normal map window
Next step is to paint the textures: to do this you can use a program like GIMP. You can immport the UV map image file you saved earlier into GIMP and use it as a pattern to paint the textures: this way you will know at any time what part of the sword you are painting.
Once you've painted the armour textures save them as dds as this is the image format that the game requires. If the images don't have transparent parts you can save them with DTX1 compression. If they have transparency, saved them as DTX3 or DTX5. Make sure that the Generate mipmaps flag is marked when you save the textures.
Once you've painted the textures you'll have to create the normal maps that are the image files that will give your sword a sense of volume. You can create the normal map from the texture you've just painted, to do it this way just follow these steps:
- Select Colors -> Color to alpha and then select black or 000000 as the source colour.
- Select Filter -> Map -> Normalmap. A window will pop up like the one shown in the Normal map window picture.
- pressing 3d preview you will be able to see in another screen how the changes in the parameters give more or less deep to the normal map.
- select the Wrap flag and change the value of Height source to Alpha.
- select a filter (I usually select 3x3 but you can try different filters and see which one works better for you)
- modify the scale value to add more or less deep to the normal map (I usually set this to 3 or 4)
- Press the OK button and the image will show now a blueish look: this is the normal map. Save it with the same name than your texture file + the _msn.dds extension and choose the DTX5 compression. Make sure that the Generate mipmaps flag is selected when saving it.
- make your textures a little darker: for example, don't paint white parts in white but in a light grey.
- make the normal map a little more transparent: if you are generating them from the textures, you can try the following:
- before generating the normal map, add a black layer to the texture and merge it with the texture using a % of opacity (like 50%, or 25%).
- merge down the black layer onto your original texture and then generate the normal map.
Skyrim Best Female Clothing Mods
Reduce the amount of polygons of the mesh
Reducing the polygon count
If you are like me it is likely that the armour you've build until now has a big amount of polygins, what translates into a big nif file and worse performance in game.
You can reduce the number of polygons using the Decimate modifier but that will destroy any UV map you've generated, so the best thing is to use the Poly Reducer script:
- In Edit mode select all the vertices of your mesh
- Select the menu option Mesh -> Scripts -> Poly Reducer
- A window will pop up with the default values Blender has for reducing the polygons. Try first with these values and if you see that the reduction has been too great, reload your mesh and try it again with a lower value of the parameter Poly Reduce (by default the script reduces the number of polygons by half).
- Press OK and wait until Blender finishes the calculations.
- Look at the result and if it is fines, save the blend file.
You can apply the Poly reducer script as many times as you want to your mesh, but usually after 2 or 3 applications the mesh looses its original shape and looks bad.
Add weights to the armour
This is a very important step and is what differentiates creating armours and outfits of creating any other object for the game, as only the pieces of clothing require being weighted. The weights you are going to add to the meshes is what makes that clothes in game move with the body of the character.
Each part of the armour has weights relative to the bones of the skeleton of the character. In general terms, the weight will be bigger for close bones and zero for bones that are far from that part of the armour. For example, a skirt or a pair of trousers will have zero weight with respect to the bones of the arms or hands, but will have bigger weights with respect to the bones of the legs.
These are the three main methods of assigning weights to armours, from the easiest to the most complex one:
- Completely copy all the weights from another mesh
- Partially copy the weights from another mesh
- Paint the weights by hand
Completely copy all the weights from another mesh
Deleting existing weights
Bone Weight Copy script
Bone Weight Copy script parameters
This is the easiest way of adding weights to an armour and luckily, in most cases, it works well and there is no need to use any other method. The steps to follow are:
- In Object mode select the object you are going to add the weights to (your armour) and on the Vertex Groups tab press the Delete button as many times as needed until there is no weight assigned to the object (see picture Deleting existing weights).
- In Edit mode select all the vertices of your object. To do this press the A key (if you had any vertex selected, when pressing A for the first time it will be deselected, then press A again and all vertices will be selected).
- Go back to Object mode and select your object first, and then select the object you are going to use as the source of the weights (to select two objects at the same time press the Shift key). You can use as a source the body you are creating the armour for, or another armour that is made for the same body you are using. Take into account that each body has slightly different weights.
- Select the menu option Object -> Scripts -> Bone Weight Copy (see picture Bone Weight Copy script).
- A window will pop up showing the default parameters for the script (see picture Bone Weight Copy script parameters). Put quality to 3 as a maximum: you don't need more quality and for Fallout meshes a higher quality value often makes the script to end in error.
- Press the OK button and wait a long time until the script has finished copying the weights, and then save the changes. If your armour has a lot of polygons, it will take longer for the script to copy all the weights, so if you are planning to reduce the polygon count, do that before copying the weights.
- If your armour is made of more than one object, repeat the process for each part of the armour, one by one.
Copy partially the weights from another mesh
Sometimes you will need to copy the weights from a source only to part of your armour. If, for example, you try your armour in game and see that part of it moves odd you can try fixing it by modifying the weights of that part of the armour unsing this method. To use it follow these steps:
- Don't delete any of the existing weights of your armour
- In Edit mode select only the vertices of the area of your armour whose weights you want to modify
- Go back to Object mode and select your object first, and then select the object you are going to use as the source of the weights (to select two objects at the same time press the Shift key). You can use as a source the body you are creating the armour for, or another armour that is made for the same body you are using. Take into account that each body has slightly different weights.
- Select the menu option Object -> Scripts -> Bone Weight Copy (see picture Bone Weight Copy script).
- A window will pop up showing the default parameters for the script (see picture Bone Weight Copy script parameters). Put quality to 3 and press the button Update Selected.
- Press the OK button and wait until the script has finished copying the weights, and then save the changes. The script will finish sooner than with the previous method because it only has to modify the weights of part of your armour.
Paint the weights by hand
This is the most difficult and arduous method for assigning weights to an object and usually it is only required to give the finishing touches to the armour, and only when none of the two previous methods have worked completely.
Painting weights by hand
To paint weights by hand (see picture Painting weights by hand):
- In Object mode select the object whose weights you want to modify.
- Go to Weight Paint mode:
- You'll see that your object shows now several colours, as shown in picture Painting weights by hand.
- These colours are the weights that each area has with respect to the bone you have selected in the Vertex Groups tab. The weights go from red that represents a weight of 100% to dark blue that represents a weight of 0% (see picture Weight Paint: Colour codes for weights). For example, in the picture the weights shown on the shirt are its weights with respect to the Bip01 Spine2.
- On the lower part, on the Paint tab, there are the brush controls. The most important are:
- Weight: modifying this value you will be painting higher or lower weights (1.00 means 100%, 0.90 means 90%, and so on).
- Opacity: indicates if the brush is completely opaque which means that with one stroke you will change completely the weight of the area you are painting, or translucent which means that with each stroke you only modify the existing weights a little.
- Size: if the brush is very big you'll be modifying the weights of a big area of the mesh with one stroke.
- You'll see that the cursor on the screen has the shape of a brush. To modify the weights of your armour simply select the bone whose weights you want to modify on the Vertex Groups area and paint with the brush on your armour.
- If you want to modify the weights of more than one bone you will have to repeat the process for each bone, selecting it in the Vertex Groups area.
Note: Growlf has released this utility: Growlfs TES5 Blender Animation Chain that contains some of the vanilla animations and a full skeleton. This utility makes it faster to paint the weights by hand, to refine them, as you can see the results of changing the weights immediately in Blender without having to export the mesh and test it in game. I absolutely recommend it.
Fix the dismemberment weights
Vertex groups
Right now Blender cannot copy the dismemberment data correctly for Skyrim meshes, so you'll have to do that part manually, but it is not too difficult.
Skyrim armour meshes use three body parts:
- BP_TORSO: covers the whole body except the arms (from below the elbows to the wrist) and the legs (from below the knees to the ankles)
- BP_RIGHTARM: covers the arms (from below the elbows to the wrist) and the hands
- BP_LEFTLEG: covers the legs (from below the knees to the ankles) and the feet
To work with these body parts look at the Vertex groups your armour has after you've assigned all the weights to it, as shown in picture Vertex groups. You will probably have already a BP_TORSO vertex group, but it will contain all the vertices of your mesh. If you want to assign some of the vertices to other dismemberment part:
- In Edit mode select the vertices you want to remove from the BP_TORSO vertex group.
- Click on the Remove button in the Vertex Groups area.
If you need to create the BP_LEFTLEG or the BP_RIGHTARM vertex groups:
- Click on New and give a name to the group you've just created (BP_LEFTLEG or BP_RIGHTARM).
- Put the Weight of the group to 1.000.
Then, to assign some vertices to those newly created Vertex groups:
- In Edit Mode select the vertices you want to add to the BP_LEFTLEG vertex group
- Select the BP_LEFTLEG vertex group from the dropdwon list
- Click on the Assign button.
- Repeat the process for the BP_RIGHTARM vertex group
Go to Part 2 of the tutorial
Go to Creating an armour for Skyrim. Part 2
References
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Creating_an_armour_for_Skyrim._Part_1&oldid=45491'
Why would I make a list of just the best accessory, when I could give you a complete guide to all the best clothing mods that exist in Skyrim?
I’ve compiled the best outfit overhauls, ring additions, accessory modifications, and everything else I could find that would fit into the clothing category so you can completely change the way your character looks in the game.
I’ve taken the liberty to filter out some inappropriate mods from this list to keep it SFW(sorry to disappoint!)
I’ve also tried to avoid adding highly rated mods that simply added clothing items from other games, like Naruto’s Akatsuki robes, for example. If you notice anything from another game to have made it into my list, it’s because it fully deserves it.
Also I didn’t notice any of these mods clashing or being incompatible with one another, but keep in mind that I didn’t try them all at the same time – I did so in batches. They should still be compatible all at once, but bear this thought in mind anyway.
25. Wear Circlets with Hoods
This amazing mod allows you to wear circlets with hoods. Shocking, I know. However, it isn’t a simple as it seems.
This mod allows them to work together quite well indeed, as the creator of the mod definitely put some effort into creating it, and you won’t have any clipping issues when wearing them. It’s not just a mod that enables both things to work together, there were some visual changes involved in it.
There might still be some clipping issues with certain smaller hoods and bigger circlets, but in general you shouldn’t see any visual inconveniences while wearing both items.
Skyrim does have its visual clipping issues anyway, so it wouldn’t be too out of character if the circlets clipped through the hoods.
24. Dragonborn Mages Robes Retexture Pack
Are you not satisfied with the way the Dragonborn robes look? Maybe you somehow wish they would look… better?
Well, you’re a rather demanding person, aren’t you?
Thankfully someone had the exact same thought as you did. The Dragonborn Mages Robes Retexture Pack changes the way the four basic robes that were included in Dragonborn DLC look, making them look a bit more different and much better.
The mod is very easy to install, as mod other mods on this list. It’s just a visual change, but I dig it very much. Hopefully you will too!
23. Colovian Noble Clothes
Even though this mod was made for the Beyond Skyrim mod, the number of clothing items that it adds to Skyrim makes it one of the best clothing mods that I’ve come across.
The clothes are made with the same detail and degree of quality that you’ll find on the Beyond Skyrim mod itself, and it is made to suit the needs of even the most demanding dresser in the lands.
22. Bandanas of Skyrim
Man, this is an item that you probably didn’t know you wanted until you check this mod out.
It gives you the chance to craft bandanas in the game, and notice how I’m using the term in plural – not only are there different color variations of the item, but it also adds two types of bandanas: you can wear it tied and untied, which makes it a fashionable little item that you can use.
It’s a great clothing item to be worn by rogues and thieves. It would also suit an assassin as well, so you might want to give it a shot!
21. Diverse Priests
Skyrim priests are already quite dull on their own, why not spice things up a bit and at least change the way their robes are colored?
This mod might seem simple on its own, but it adds a necessary level of depth to the game by changing the colors of robes that priests wear, allowing them to actually look like different people and not as if they all praised the same Divine (or Daedric Prince).
20. JewelCraft
This mod might not have a direct influence on the clothing of Skyrim, but it adds the ability for you to craft almost every single piece of jewelry that exists in the game.
The mod aims to keep things as realistic as possible, so crafting the items will require you to gather the necessary metals.
It’s a super amazing mod, and one of the best jewelry additions of this list.
The creator of the mod is also very keen on updating the mod constantly, so you can expect various updates to be made to the JewelCraft mod as time goes by.
Let’s just hope they don’t get bored of updating it!
19. Archmage of Winterhold HD Retexture
Nope, this isn’t a new addition to the range of clothing that you have in Skyrim, nor will you be able to find this Archmage robe anywhere different from where you get them in base-game Skyrim.
You still need to complete the College of Winterhold questline if you wish to get your hands on the Archmage robes.
The mod does retexture the way the clothes of the Archmage look, and man, they look quite good once the mod is installed.
They change the basic clothes and add an HD look to them. I find the addition to be quite cool!
18. Linds’ Necromancer Robes Revamp
The level of detail that this Necromancer Robes have is just absolutely fantastic.
Best Female Clothing Mods Skyrim
You will find them to be amazing to look in necromancers, as the name suggests, as they are dark with some gold finishes on it and they look absolutely fantastic.
They are much more detailed than the basic robes worn by Necromancers in vanilla Skyrim.
The Necromancer Robes made by Lind include a sweet skull on the design, which is also much more detailed than the regular robes worn by the Skyrim Necromancers throughout the forsaken lands of northern Tamriel.
17. Velvet Robes and Cloaks
You can guess what this mod adds to the game, I guess.
In case you don’t, it adds robes and cloaks made of velvet. There are different color variations that you can purchase and craft.
The mod has been constantly updated, and the models of the clothing items have been reworked multiple times to get them to where they are today.
I have to say that these items do look as if they were vanilla, so the work put into making them so is as uncanny as it gets.
I fully recommend it if you like to have items similar to the ones that come in the base game.
16. Skyrim Scarves and Mufflers
Scarves!
There’s no better way to combat the cold environments that surround the northern lands of Tamriel than wearing some cool and well-knit scarves and mufflers.
How did no one at the Bethesda studios think about adding these?!
![Female Female](https://staticdelivery.nexusmods.com/mods/110/images/1393-1-1322176153.jpg)
Granted, they’re not probably the warrior’s fashion choice, but man, they do seem to fit quite nicely into the game.
The game adds a ton of different variations of the items to the game as well, with over 50 of these fantastic clothing pieces having been introduced into Skyrim. You can craft them at the tanning rack, as they count as regular hide crafting items.
15. Opulent Outfits – Mages and Merchants
Opulent Outfits changes the way barkeepers and merchants dress in the game. It’s part of the Opulent Outfits mod pack, who has grown to become one of the finest additions of clothes to the community.
It’s also the first of two Opulent Outfits that made it into my list, and credit where it’s due – the creator of the mod managed to make some very elaborated and nice pieces of clothing.
They come in various colors and work in all types of bodies across the region. What’s not to love about this mod?
It adds so much variety and quality that your game will up its fashion game above its regular standards.
14. Hoods and Circlets
The Hoods and Circlets mod works similarly to the Wear Circlets with Hoods mod that took the 25th spot here.
But there’s a reason why this one is higher rated than the other one.
The level of detail is much better, and it only enables certain hoods to be worn with certain circlets, which removes the entire clipping issue almost on its entirety.
The mod has been updated and it now has almost no bugs, and you can always leave feedback on the creator’s page if you find any issues with it. I haven’t found any, and I’ve always wanted to wear circlets with hoods, so it took the 14th spot on this list!
13. DovahBling Jewelry
If you think the name of this mod is a bit tacky, wait until you see the mod itself. It literally adds bling to the game, and not just jewelry – literal bling.
Do you know those types of rings and pendants that some people wear?
Well there are now Skyrim versions of them. It’s just what it sounds like – bling jewelry but with Skyrim designs!
The mod also has one reason to make it so far up on my list.
All of the rings are craftable and it also adds a ten-ring system to the game, which allows the Dragonborn to wear all of their precious new items at once. You might look like a ridiculous clown.
But if that’s how you like it, that’s how you get it!
12. Prince and the Pauper
Well, reading the description of this mod makes it sound extremely classist, so I’m pretty sure its addition is going to piss off a lot of people on the left side of the political spectrum.
I swear that’s not my intention! The Prince and the Pauper mod changes the way most kids in the game dress to make their clothes reflect their social status more accordingly.
The mod itself is a clothing overhaul for children, and it does make them dress far more appropriately.
I like it a lot. But I wouldn’t advise you to download it if you often go to those everyone should be equal rallies.
11. Mage Backpack
Why would a traveling mage not wear a backpack? Flexify 2 keygen generator corel. Ask that to Bethesda, because the creator of this mod hit the nail straight in its head.
The Mage Backpack mod adds a completely lore-friendly backpack to the game, which contains items that a traveling mage would carry around on their back.
It also adds a cool quest that you’ll need to finish if you want to obtain it.
It’s not as easy as it seems, but it will be worth your effort and time at the end of the road!
10. Fur Hoods HD
Skyrim winters are cold, and most of the hoods that come with vanilla Skyrim do a crappy job at keeping your head warm.
Fur Hoods HD adds a new type of hood that is sure to withstand even the coldest of Skyrim winters, and you’ll love the way it was designed.
It looks really cool, and that’s my completely unbiased opinion.
9. Common Clothes Mod
Clothing overhauls, anyone? This mod adds new clothes to the game, and the number of clothes that it adds is absolutely ridiculous.
The mod contains over 100 new different clothes that you’ll be able to find across the lands of Skyrim or craft them at the tanning rack if you’re too desperate to get them.
With literally a hundred items to choose from, this is the mod you want to download if you’re tired of the vanilla outfits!
8. Sabre Gear Backpack
If you’re playing a hunter in Skyrim, then this mod is going to be one you love.
It fits the lore of the game perfectly as it only adds backpacks made using animal fur, but most importantly, it makes your character look like a fearless badass.
It matches the Sabre Cat Gear Mod outfits as well, as they were made by the same creators – check that one out for a cool-looking hunting outfit!
7. Opulent Outfits – Mage Robes of Winterhold
Alright, if you’ve ever had the feeling that Skyrim was lacking robes, just quit what you’re doing right now and download this mod.
Opulent Outfits adds a staggering 86 new clothing items to the game (all of which are robes for you to dress up on a daily basis or whenever you’re going to perform acts of necromancy).
Keep in mind that all of these items are made using high-quality textures, so they’ll look even better if you’re running graphic enhancement mods for Skyrim.
6. Face Masks of Skyrim
If you’re an assassin or a thief, this mod is going to suit you better than any other on this list.
Wear a face mask whenever you’re about to perform an assassination or robbery regardless of the race that you’re using to play (the mod works for Argonians and Khajit as well).
I mean, wearing them doesn’t mean that you won’t be identified by the guards, but it still makes you look cooler.
5. Rustic Clothing
Looking to overhaul your game to give it a Nordic feel?
Then check this mod out. It changes every single piece of clothing in the game to give it better textures as well as a look that turns each item into a more rustic version of itself.
Not much else to add, but don’t let that fool you – it’s a massive overhaul!
4. Improved NPC Clothing
Are you tired of seeing NPCs walk around in the same clothes all the time?
Well, this mod won’t fix that.
However it will improve NPC clothing by making the textures of all common robes and clothes in the game far better, using HD images in this complete clothing revamp.
3. Bandolier – Bags and Pouches
Ah, a mod that serves as a QOL addition as well as a regular clothing mod!
These are the ones I love to see.
This mod will add a variety of items that you can equip to your character to make him look cooler, but at the same time increase the carrying capacity in a lore-friendly way. It doesn’t make sense for a traveler not to wear at least some pouches on top of their clothes – especially given how many items one leaves behind in the game!
2. Winter is Coming
I have to tell you, I combined Winter is Coming – Cloaks with the mod that makes it so your character is heavily affected by the cold.
And it was one of the most immersive experiences that I’ve ever had in the game.
Don’t let the title of this mod fool you, though – this mod doesn’t add Game of Thrones cloaks to the game; the cloaks simply look like items that the characters wear in the famous TV show with one of the worst finales in television history.
1. Cloaks of Skyrim
This mod is taking the first spot on my list because of how amazingly well done the cloaks are.
They just make your character look fantastic, and there are almost 100 items that you can try out.
Never again will you feel that there aren’t enough clothing options in the game! It doesn’t matter if you’re a mage, an assassin, a rogue, a bandit, a thief, or even a commoner looking to wear new robes…
There’s one that’ll perfectly suit you in the Cloaks of Skyrim mod, and you’re gonna like the way you look. I guarantee it.
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